In 2021, I worked at I Got Games, a mobile game company as a motion graphic artist and video editor. In this role, I collaborated with other video artists, the 3D team, and creative directors to produce 2-5 videos a week ranging from 15-45 seconds long. Videos promoted a variety of existing and in-development games of varying genres.
The rigorous pace of production and team environment taught me a great deal about building projects to accept feedback as well as balancing quality and speed in a deadline environment.
Below is a short reel of some work from my time at IGG. I was responsible for the 2D graphic animation, some effects, and audio on these videos. 3D footage was provided by other artists, and 2D assets were taken or modified from game development files.